Build like nothing can go wrong, because nothing you make can be lost.
Free for solo devs · Unlimited storage & bandwidth · From $25/user/mo
Unreal Engine 5 games already built on USourceControl
You'll forget it's there
3 files to pull
2 outdated, 1 conflict
History
Updated hero animations
New main menu layout
Fixed lighting on MainLevel
Added explosion FX
Enemy animations v2
Audio: gunshot SFX
Sarah Chen
sarah@studio.com
MyGame
Files
19 filesQuick Setup
Server URL
Project Key
Recent commits
Updated hero animations
New main menu layout
Fixed lighting on MainLevel
Sarah Chen
sarah@studio.com
Commits
Updated hero animations
New main menu layout
Fixed lighting on MainLevel
Added explosion particle FX
Enemy character animations v2
Audio: gunshot SFX update
HUD widget redesign
The desktop app watches your Unreal project as you work, so locking a Blueprint for the whole team is one click, committing is one more, and your artists never see a command line.
See the Unreal workflowThe USourceControl desktop app's activity log: the app watching an Unreal project, a one-click file lock, a commit, a sync with zero conflicts, and a blocked edit on a file a teammate has locked.
The day you ship should not be the day you learn a build script. USourceControl packages your Unreal project with the engine you already have and uploads it to Steam, the Epic Games Store, and itch.io from the same window you commit in.
Package for Windows, Linux, or Mac using your own Unreal install. No build script, no CI service, no second machine.
Steam, the Epic Games Store, and itch.io. Set each one up once, then every build is a click away from your store page.
Builds, artifacts, and every store credential live encrypted on your computer. Our servers never see any of it.
Unlimited storage. Unlimited bandwidth. Unlimited creativity.
Store everything, move everything, and never watch a per-GB bill. Build your game as big as you can imagine. The tools will never be the reason you scale it back.
The worst feeling in game dev is watching hours of work vanish to a bad save, an overwrite, or a dead drive. USourceControl keeps every version of every file, so it can never happen to you.
Roll back any file to any version. Nothing is ever overwritten or deleted, so a mistake is never final.
Never run out of space or hit a bandwidth cap. Store and move everything your game needs, at no extra cost.
Every byte is checksummed on upload and download, so what you push is exactly what comes back. Always.
Traditional version control makes you stand up a server, learn a command line, and budget for licenses before you commit a single file. That is time and money that belongs in your game.
Nothing to buy, run, patch, or back up. We handle the infrastructure so you never have to think about it.
Sign up, link your project folder, and make your first commit in five minutes. No specialist required.
$25/user/mo flat, with unlimited storage and bandwidth included. No licenses, no per-GB bill, no surprises.
Two artists open the same level. One saves over the other, and a day disappears. Binary game files don't merge, so working together has to mean locking, not luck.
Lock the files you're editing. Teammates see it instantly, so no one saves over your work by accident.
Massive .uasset and .umap files, Nanite meshes, World Partition levels, Blueprints, and packaged builds sync like any other file. No LFS pointers, no manual chunking.
Commit a full level rebuild in one shot, however many files it touches. Every sync after that moves only what actually changed.
Everything else asks you to compromise
Git / Git LFS
- Chokes on large .uasset, .umap, and .uexp files
- LFS pointers and quotas break under game asset sizes
- Artists shouldn't need the Git command line
Perforce
- You run, patch, and secure your own server
- Licenses, edge servers, and proxies add up fast
- Steep learning curve for artists and designers
Cloud storage
- No version history and no commit trail
- No locking, so two people overwrite each other
- Sync conflicts you can't undo
Teams that switch don't look back
As the Founder of GURACORP®, I have evaluated and deployed nearly every major version control solution in the industry while building our global title ASTRAL. After years with legacy systems such as Perforce, Dropbox, and Git, we transitioned to uSource Control several months ago, and the difference has been exceptional.
Victor · founder, Victor Game Studio & USourceControl
“I run Victor Game Studio, where we’re building several titles. Every version control tool I tried was too complex, too slow to set up, and far too expensive. So I built the one I actually wanted to use, and now we run all of our projects on USourceControl.”
Unlimited storage and bandwidth, every version kept safe, and your first commit in five minutes. Cloud source control for Unreal Engine teams, free for solo devs and from $25/user/mo for teams.
Start free

