Open source desktop app

Source control built for
game-scale projects

Version, back up, and collaborate on projects of any size — with a desktop app your whole team can use. No Git expertise required, no Perforce infrastructure to manage.

See it in action

A desktop app and dashboard your whole team will use

USourceControlv1.0.0
Synced 2:34 PM

3 files to pull

2 outdated, 1 conflict

Pull 3

History

Y

Updated hero animations

Yuki Tanaka·3 files·2h ago
#24
M

New main menu layout

Marcus Johnson·5 files·5h ago
#23
S

Fixed lighting on MainLevel

Sarah Chen·1 file·1d ago
#22
Y

Added explosion FX

Yuki Tanaka·2 files·1d ago
#21
M

Enemy animations v2

Marcus Johnson·4 files·2d ago
#20
S

Audio: gunshot SFX

Sarah Chen·1 file·2d ago
#19
Changes4
Search⌃F
4 filesSelect all
Content/Characters/Hero/SK_Hero.uassetModified
Content/Maps/MainLevel.umapModified
Content/FX/P_Smoke.uassetNew
Source/MyGame/MyCharacter.cppModified
usourcecontrol.com
M
My Studio
S

Sarah Chen

sarah@studio.com

MG
My Studio/

MyGame

Commits
Settings

Files

19 files
Content
13 files
Source
3 files
Config
2 files
MyGame.uproject
v6

Quick Setup

Server URL

https://usourcecontrol.com

Project Key

usc_k8x2...

Recent commits

Y

Updated hero animations

#24Yuki T.Apr 12
M

New main menu layout

#23Marcus J.Apr 12
S

Fixed lighting on MainLevel

#22Sarah C.Apr 11
usourcecontrol.com
M
My Studio
S

Sarah Chen

sarah@studio.com

My Studio/MyGame/

Commits

Y

Updated hero animations

Yuki Tanakacommitted 3 files
#24Apr 12, 2026
M

New main menu layout

Marcus Johnsoncommitted 5 files
#23Apr 12, 2026
S

Fixed lighting on MainLevel

Sarah Chencommitted 1 file
#22Apr 11, 2026
Y

Added explosion particle FX

Yuki Tanakacommitted 2 files
#21Apr 11, 2026
M

Enemy character animations v2

Marcus Johnsoncommitted 4 files
#20Apr 10, 2026
S

Audio: gunshot SFX update

Sarah Chencommitted 1 file
#19Apr 10, 2026
Y

HUD widget redesign

Yuki Tanakacommitted 3 files
#18Apr 9, 2026

Why USourceControl

Existing tools weren't designed for game development

Large binary assets, non-technical team members, and project sizes that scale into the hundreds of gigabytes — game projects have unique requirements.

Purpose-built

Everything your team needs, nothing it doesn't

Simple enough for everyone

Artists, designers, producers — everyone can commit and sync from a clean desktop app. No terminal required.

Handles your biggest files

Maps, textures, builds — up to 10 GB per file, uploaded and downloaded at full speed.

Every version, always saved

Every file has its own timeline. Go back to any version and restore it in one click.

Role-based access control

Assign roles and control access at the organization and project level. Your work stays protected.

Set up in minutes

Download the app, connect your project, and your team is ready. No servers to configure.

Full audit trail

Every action is logged. See who changed what and when — complete accountability across your team.

Get started

From zero to your first commit in minutes

1

Create a project

Sign up, create an organization, and set up your first project on the web dashboard.

2

Connect the desktop app

Open the app, link your project, and point it to your local project folder.

3

Start collaborating

Your team is in sync. Every change is versioned and backed up automatically.

Fully managed

Focus on your game. We handle the infrastructure.

Storage, bandwidth, backups, and uptime — fully managed from day one. No servers to provision, no DevOps required.

Start for free

Global CDN

Fast uploads and downloads from anywhere in the world.

Encrypted & backed up

All transfers are encrypted in transit. Every version is stored securely.

Work from anywhere

Distributed teams stay in sync regardless of location.

Instant setup

Sign up and start collaborating in under five minutes.

Your game project deserves better tooling

Join the teams already using USourceControl to ship their games with confidence. Free to start, no credit card required.